Jan 04, 2011, 02:46 AM // 02:46
|
#1
|
Frost Gate Guardian
Join Date: Jan 2011
Guild: The Capital [Para]
Profession: P/
|
Bashagons
It's come to my attention that multiple posts in the Paraogn section are bashing paras and reminding everyone how inferior to everything else they are. Just because pvx wiki doesn't have the best builds for paras doesn't mean there aren't amazing builds out there that are to be used. Why must everyone insist that paras are so horrid in every way, shape, or form?
|
|
|
Jan 04, 2011, 02:55 AM // 02:55
|
#2
|
Frost Gate Guardian
Join Date: Nov 2008
Location: Canada
Guild: [NBK] Natural Born Killaz
Profession: W/N
|
Quote:
Originally Posted by Our Virus
It's come to my attention that multiple posts in the Paraogn section are bashing paras and reminding everyone how inferior to everything else they are. Just because pvx wiki doesn't have the best builds for paras doesn't mean there aren't amazing builds out there that are to be used. Why must everyone insist that paras are so horrid in every way, shape, or form?
|
I have no issues with paras.. i find their only "lacking" is in the skill repository.. theres significantly less skills than the rest of the professions.. but still, even for whats available, it can still be a formidable profession if you understand what a para is and isnt and know how to build bars effectively.
i suspect that most of those whining about how much paras suck are the same people who dont know how to build their own bars and must rely on pvxwiki for the builds. my advice to them is to either build us a build that is obviously better or shut up because you dont know what your talking about.
|
|
|
Jan 04, 2011, 02:55 AM // 02:55
|
#3
|
Lion's Arch Merchant
Join Date: Nov 2007
Guild: Sacred Forge Knights
Profession: W/P
|
Dude simple, Their IAS causes their armor to drop. Their spear skills are weak. Shouts and chants are underpowered with long recharges in Motivation. In short; Anet nerfed the hell out of them because of pvp and never revisited the class to rebalance for pve. The fact they can't solo farm is not a problem, they were meant to be party leaders. Imbagon is the only build Viable for High End PVE and there isn't a decent pvp build due to nerfing. Answer your question? (I rarely use Pvx I can make my own builds)
|
|
|
Jan 04, 2011, 02:57 AM // 02:57
|
#4
|
Grotto Attendant
|
Quote:
Originally Posted by Our Virus
It's come to my attention that multiple posts in the Paraogn section are bashing paras and reminding everyone how inferior to everything else they are. Just because pvx wiki doesn't have the best builds for paras doesn't mean there aren't amazing builds out there that are to be used. Why must everyone insist that paras are so horrid in every way, shape, or form?
|
1. PvX tends not to have the best builds for... well... anything.
2. People bash paragons because, well, they DO suck. They've got one amazing, somewhat boring build, and then everything else has been nerfed to crud.
|
|
|
Jan 04, 2011, 03:18 AM // 03:18
|
#5
|
Forge Runner
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
|
Quote:
Originally Posted by Our Virus
Why must everyone insist that paras are so horrid in every way, shape, or form?
|
Because GW has shifted from a team-based game that values effort to a player-focused game that values insane personal damage.
Paragons ARE good.....when they're used in groups (especially groups with more paragons). However, all games shift and change, and paragons lost their appeal when they were no longer capable of fulfilling one of the desired roles of insane damage or amazing utility.
|
|
|
Jan 04, 2011, 05:02 AM // 05:02
|
#6
|
Desert Nomad
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
|
Quote:
Originally Posted by dasmitchies
Dude simple, Their IAS causes their armor to drop. Their spear skills are weak. Shouts and chants are underpowered with long recharges in Motivation.
|
Spear Attacks have not suffered many (any?) noticeable nerfs, and paragons really can inflict good damage. The armor drop is also not a big deal at all. The damage potential of paragons is definitely underated, and it isn't bad at all.
On the topic of shouts and chants... yea, they're bad. There are a few useful ones but most have either too long of a recharge or are too situational/conditional to see use.
@ the OP: Paragons have the imbagon build and they can chuck spears. They aren't really able to do anything else or even support all that well... which is sad considering that is what they are supposed to be good at.
|
|
|
Jan 04, 2011, 05:51 AM // 05:51
|
#7
|
Lion's Arch Merchant
Join Date: Jan 2010
Profession: D/
|
Imbagon is the only build that truly plays to the paragons strengths, everything else can be run more effectively by other primaries.
This would probably be largely due to the paragon nerfs throughout NFs release to present day. The paragon definitely offers utility, but its inferior to other forms of utility (like SY! spam, Panic, ST-pooping, Weapon spells in general, EOTN PvE skills and their flexibility across professions(ex: GDW can be brought on almost any bar).
The profession is definitely in need of a PvE revamp, its quite obvious that SY!-spamming in whatever form the PC tries to run it is the only bar where the paragon actually performs effectively.
|
|
|
Jan 04, 2011, 06:29 AM // 06:29
|
#8
|
Krytan Explorer
Join Date: Dec 2010
Location: Deep in the belly of Texas
Profession: R/
|
hmmm, interesting considering i now run 2 paragon volley heroes with my ranger (and they work better than their ranger counterparts)
and because of what i have seen with some builds from other players (and a few from posters here), i have even begun playing a paragon
http://wiki.guildwars.com/wiki/User:Khomet/Kway
this is where i stole my hero builds from, and after a lil tweaking depending on area, i have had much success with my para heroes (thanks to the guy that first posted the link, i have enjoyed my para heroes ever since)
|
|
|
Jan 04, 2011, 08:17 AM // 08:17
|
#9
|
Forge Runner
Join Date: Apr 2007
Guild: DMFC
|
As most have said - its not the para thats bad but their skills and yes anets not done anything really to improve their skills.
Also when players make team builds yes paras are over looked in a lot due to bad skills - same as mesmers were overlooked a yr or 2 ago for same reasons.
Professions whose skills are either lacking enough dmg or bad recharges will fall out of meta faster than ectos prices rise an fall - and if dervs had a big buff next week ... dervs would suddenly become meta in teams ( all in theory ) .
So in a nut shell - most players are not saying praras are crap but are saying their skills are crap.
|
|
|
Jan 04, 2011, 08:38 AM // 08:38
|
#10
|
Wilds Pathfinder
Join Date: May 2008
Location: UR MOM LOL
Guild: ATTACK OF THE KILLER TOMATOES
Profession: A/
|
the para has been nerfed to oblivion, 'nuff said.
|
|
|
Feb 10, 2011, 11:40 PM // 23:40
|
#11
|
Wilds Pathfinder
Join Date: Mar 2009
Guild: FILA
Profession: P/
|
All this brings up a good point that chronic para fans like myself and Khomet have brought up at least a thousand times...
Why can't the revert the nerfed skills back as PvE and PvP splits?
I understand why the dervish update is taking a while. They are reinventing a profession...all while they develop new content for GW:B.
However, wouldn't it take an intern with a few spare hours to simply read off the original functionality, copy paste the PvE/PvP split code, and copy and paste the two different functionalities?
I know ANet has rules about testing changes...but these have already been implemented in the past. This would not be a reinvention as much as it would be simply changing some numerical values back to release numbers.
The end result...I would like to see paragons have a greater impact in the support role than an ST ritualist. Which is very powerful and only because it has not been embraced by pvxwiki do paragons even still have a job anymore.
|
|
|
Feb 15, 2011, 05:00 PM // 17:00
|
#12
|
Frost Gate Guardian
|
Paras are awesome. They just need some work on the skills. I think Anet will take care of it.
|
|
|
Feb 15, 2011, 06:25 PM // 18:25
|
#13
|
Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
|
Quote:
Originally Posted by chuckles79
Why can't the revert the nerfed skills back as PvE and PvP splits?
|
That won't do much. Paragons will get back Energizing Finale, Mending Refrain goes back to 20 seconds making it less of an annoyance between mobs and it gains +1 health regeneration at 13 Motivation, Aria of Zeal gives one or two more points of energy and casts a second faster, and Song of Restoration goes back to a 15 second cooldown. Oh, and Cruel Spear gets some damage back.
What would be nice is a revert on "Incoming!" and Angelic Bond. They're complete trash in PvE while once very powerful.
Most skills that were touched were re-buffed after the split, and then some were even buffed. "Find Their Weakness!" is silly good, "We Shall Return!" is nifty, Signet of Return on a 5 second cooldown is insane, stuff like that.
|
|
|
Feb 20, 2011, 10:52 PM // 22:52
|
#14
|
Ascalonian Squire
Join Date: Nov 2009
Guild: Maddmike Killa
|
Even with reverts, Paragons would still seem very sub-par compared to the other classes for several reasons.
One, the Paragon is supposedly the profession that boasts party support, but even it can do that right. When you go out and try to join a PUG or almost any group for that matter, people will not expect much of the para and will most likely ask just to run an Imba or some other build that does not utilize much of the paragon skills; which comes to my second point.
Like previously stated paragons do have their niches, and you can probably can make decent builds out of them if you are committed to. But because of that many Paragons have to rely on other professions' skills to create a build that can be inferior to any other profession that can run it equally by switching to a paragon secondary. For example, some builds I use are Para beastmaster, SF nuker, and even a SoS spammer. Even though there are skills that compliment these builds quite well, the corresponding profession can run them just as good or even better.
I can go on for several reasons more why the para lacks so much, but I will leave it at that for the moment, and wrap it up. As a Paragon main, I pride myself in stepping up to the challenge into making this class better than what it seems, but as so many others have noticed you can only go so far.
I'm not totally against Imba, but I do not like the fact that it must rely on so many foreign skills to make it an even viable build, and who says it can't take on an ST rit? I've been on many teams where an Imba is more reliable seeing as STs and MMs do not mix, but then again that's my opinion. On a more positive note, to all you Paragon lovers: Do not give up on your toon just because they cannot play as good as another, play them because you want to and be proud that you can play a class that some people do not play just because there on no pvx builds for.
|
|
|
Feb 21, 2011, 12:17 AM // 00:17
|
#15
|
Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
|
When para came out there was a build that gave any one or two party members (such as monk) infinite energy and 50% damage reduction, which you could now stack with TNTF (which was also nerfed). Unnerfed paras would have plenty of powerful support.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 04:36 AM // 04:36.
|